8
1036 Glossary
Fla t M i r ror
Flat mirror map reflects the ice-cream shop’s interior.
If you want to create a flat, mirrored surface in a
scene, such as a highly polished floor, you must
use a flat mirror reflection map.
Flat m irror reflection maps must be assigned to
your geometry in a specific way, and work only
on flat surfaces.
When you u se flat-mirror reflection maps, keep
the following in mind:
The flat-mirror material must be assigned to
connected, coplanar faces on a flat surface of
the object. If your flat-mirror reflection doesn’t
work, it’s probably because non-coplanar faces
have been assigned the flat-mirror material. This
can happen during the select ion process, if one
or more non-coplanar faces are included in the
selection set. It c an a lso happen if you’ve already
assignedthesamematerialelsewhereontheobject
(coplanar faces are two or more adjacent faces that
are on the same two-dimensional plane, such as
the surface of a floor).
If you want to reflect in multiple planes of the same
object, detach each plane into a separate object
before you assign the material.
Flow
A
par ticle system (page 3–1084)
can contain any
number of separate part icle flows. Each flow
consists of an isolated chain or sequence of
events
(page 3–1029)
,asdepictedin
Particle View (page
2–121)
.Aflowtypicallycontainsa
global event
(page 3–1043)
and a
birth event (page 3–1010)
,
and any number of additional
local events (page
3–1057)
.
A particle system containing four separate flows
Fluor escence
Glass on the right has a light green fluorescence.