8
1026 Glossary
an animated parameter over time. An ease curve
charts changes to the timing of the function curve.
Changing ease curve values shifts the time of the
original t r ack left or right.
The horizontal scale of an ease curve represents
normaltime,justasitdoesforallfunctioncurves.
The vertical scale of an ease curve represents t he
time scale of t he function curve the ease curve is
applied to. Chang ing the shape of an ease curve
changes the way t ime is interpreted by the affected
function curve.
Thevalueoftheeasecurveataparticularframeis
a frame value from t he original tr ack. For example,
iftheeasecurveis0atframe0and10atframe10,
the original track plays at its original speed. If the
ease curve value at f r ame 10 increases to 20, the
original track plays to fr ame 20 by frame 10: it has
been sped up by a factor of two.
An Ease Cur ve E xample
Imagine you have animated a bird flying around
the sky. After viewing the animation you decide
that you want to change the position of the bird s o
it moves quickly at the beginning of the animation
andthenslowstoaleisurelypacetowardtheend.
You could accomplish this change by editing
position keys, ranges, and function curves but
it would require more work than using an Ease
curve. Applying an Ease curve to t he Position
trackprovidesaquickandeasysolution.
Dragging the Ease curve causes time to compress
near the beg inning of the animation and stretch
out near the end. You can tell that the bird’s
motion starts out fast and then slows down by
looking at the effect t he Ease curve has on the
Position function cur ves.
See also
Multiplier Curve (page 3–1072)
Editable M esh
An
editable mesh (page 1–984)
is a typ e of
deformable object. An editable mesh is a trimesh:
that is, it uses triangular polygons. Editable meshes
are useful for creating simple, low-polygonal
objects or control meshes for MeshSmooth and
HSDS modelling. You can convert a NURBS or
patch surface to an editable mesh. Editable meshes
require little memory, and are a natural method of
modeling with polygonal objects.
An actively linked object cannot b e collapsed to an
editable mesh. Using the
File Link Manager (page
3–431)
, you have to Bind the object first.
Editable Poly
An
editable poly (page 1–1012)
is a type of
deformable object. An editable poly is a polygonal
mesh; that is, un like an editable mesh, it uses
more than three-sided polygons. Ed itable polys
are useful in that they avoid invisible edges. For
example, if you use a cut-and-slice operation
with editable polys, the program doesn’t insert
extra vertices along any invisible edge. You can
convert NURBS surfaces, editable meshes, splines,
primitives, and patch surfaces to editable polys.