8

Dynaflector 1025
Keep the following in mind when you are creating
your DXF geometry, and when you are deciding
whether to convert by layer, color, or entity:
With AutoCAD Release 12, if you are using
the AutoCAD Advanced Modeling Extension
(AME), u se the SOLMESH command on your
AME models prior to saving the
.dxf
file.
Af ter import ing a DXF file, you might want to
divide the resulting 3ds Max file into smaller
objects.
Entities that are frozen or turned off are ignored.
The successful unification of face normals depends
on the welding of coincident vertices. Sometimes,
depending upon the precision of the model as it
was created in AutoCAD, the vertices may not
becloseenoughtobeconsidered"coincident."
They wi ll not b e welded, and the faces will not be
properly unified. In this case, increase the Weld
Threshold value in the Import DXF File dialog.
Converting by layer can result in objects consisting
of many
elements (page 3–1027)
. In certain cases,
some of these elements m ay have all of their face
norma ls flipped the wrong way. You can detect this
in the software by turning off Backface Cull in the
Display panel, or by rendering the objects. Use the
Normal modifier (p age 1–738)
to correct this.
If you do not want to flip normals, you can either
use 2-sided materials, or turn on the Force 2-Sided
option in the Render Scene dialog.
If you are loading a large scene containing
thousands of entities (such as 3D faces) and have
chosen to load an object by entity, the conversion
can take a long time. It also produces a huge
number of objects to handle in the software. To
avoid this, organize your DXF file so that these
kindsofentitiesaregroupedbylayer,thenmake
the conversion by layer rather than by entity.
Dynaflector
A
space warp (page 3–1108)
that lets particles
affectobjectsinadynamicssituation.
Three kinds of space warps are in the dynaflector
category:
PDynaFlec t Space Warp (page 2–77)
SDy naFlect Space War p (page 2–81)
UDynaFlect Space Warp (page 2–82)
See also
Omniflector (page 3–1078)
Dynamics
Biped Dynamics (page 3–1010)
calculate a biped’s
airborne trajectory, the bending of its knee or
knees on landing, and the biped position so it
maintains balance when the spine is rotated. When
parameters change, dynamics cause the biped to
adapt.
Dynamics Blend
A parameter in the Bo dy sect ion of the
Key
Info rollout (page 2–809)
,usedwith
freeform
animation (page 3–1039)
. Blends between biped
and spline dynamics. Select the Body Ver tical
track (the vertical track of the biped’s center of
mass), and use D ynamics Blend to control the
amount of gravity in an airborne period, such as
in a running or jumping gait. D ynamics Blend
hasnoeffectonawalkingmotionwherefootsteps
overlap.
Ease Cur ve
Ease curves vary the timing of a func tion curve.
An unaltered function curve charts the value of