8

CPY Files 1019
CP Y Fil e s
CPY fi les contain postures, poses and tr acks you
have copied and saved on the
Copy/Paste rollout
(page 2–818)
. You can load a CPY created with one
biped to another biped. See
Copying and Pasting
Postures and Poses (page 2–768)
and
Copy ing and
Pasting Tracks (page 2–781)
.
Cr e a t ion P ar am et e rs
An object’s creation parameters are settings,
typically available on its Parameters rollout,
that you make when you first add the object to
the scene. You can later adjust these settings by
accessing the object at the bottom of its modifier
stack. For example, a Box primitive’s creation
parameters are its size and number of seg ments
in each of the three dimensions. You can usually
adjust an object’s size without scaling it by
changing its creation parameters.
If you
collapse (page 1–948)
an object, its creation
parameters are lost, and can no longer b e adjusted.
Cross S ection
In Physique,
envelopes (page 3–1027)
,
bulges
(page 3–1014)
,and
tendons (page 3–1114)
all
have cross sections. Envelope cross sections can
be moved and scaled to encompass more or less
of the character’s skeleton. In bulges, shaping the
cross sections controls the amount of bulging and
the appearance of the bulge. In tendons, cross
sections provide connections between links and
the mesh skin.
Cr o wd
The
Crowd helper object (page 2–1038)
,available
from Create panel > Helpers, serves as the
command center for setting up and solving
crowd
simulations (page 2–1006)
.TheCrowdhelper
object also lets you add behaviors to the scene,
choose the current behavior from a list, and
modify that behav ior.
Crow d System
In
crowd animation (page 2–1006)
,acrowd
system comprises t he
Crowd helper (page 2–1038)
,
one or more
Delegate helpers
,a
Ve c to r F i e l d s p a c e
warp
,and
Motion Flow mo de (page 2–894)
.These
areusedincombinationtoanimatecharactersor
other objects.
CSM Files
The CSM (character studio marker) file format
stores motion-capture data. It is an ASCII (text)
file that u ses positional markers rather than limb
rotation data. When you import a raw marker
file, only marker position data is stored in the
motion-capture buffer. 3ds Max uses the marker
data to extract limb rotation data to position a
biped.
Note: For the CSM file specification, see the
CSM.rtf
document on the program di sc.
Curve View
Curve View is the area of the Animation
Workbench that displays funct ion curves for the
parts of the biped. Cur ve View is quite similar
to the K ey Window in the Track View Curve
Editor. The same navigation and key manipulation
toolbarsareusedinbothCurveViewandtheKey
Window . Both Curve View and the Key Window
let you add or delete, move or scale keys selected
on the curves.
Curve View differs from the Key Window in that it
also displays errors found by the Analyzer panel,
functionality which is not available in the standard