8

1000 Glossary
Note:
When you use
Arc Rot ate (page 3–787)
in
a shaded viewport while Adaptive Degradation
Override is off, objects degrade to bounding boxes
regardless of the adaptive degradation settings.
TheAdaptiveDegradationToggleisaccessedfrom
the Views menu; you can a ls o u se the O (letter ’o’)
keyboard shortcut to toggle it on and off.
Additi ve Opa ci ty
Anadditiveprocessaddstwovaluestogether,such
as two colors. When you add colors in 3ds M ax,
the result is brighter than either of the two original
colors.
Additiv e Opacity
Sphere on the right uses additive opacity.
Additive opacity brightens the colors behind the
material by adding the material’s colors to the
background colors. Additive opacity is good for
special effects such as light beams or smoke. You
specify the use of additive opacity on the
Extended
Parameters rollout (page 2–1312)
.
Additive Opacity and the Alpha Channel
By default, additive opacity does not generate an
alpha value. In other words, the alpha value is zero,
indicating no transparency. This gives correct
results with backgrounds in renderings, but if you
want to composite objects with additive opacity
using video post or a compositing program, you
might want to have additive opacity render with
transparency.Todoso,addthefollowinglineto
the [Renderer] sect ion of the
3dsmax.ini
file, and
then restart 3 ds Max:
AlphaOutOnAdditive=1
To revert to the default method of rendering
additive opacity, in the
3dsmax.ini
file, change the
value of AlphaOutOnAdditive back to 0 (zero),
and then restart 3ds Max.
See also
Subtractive Opacity (page 3–1111)
Adjust Talent Pose
When you animate a biped with
motion c apture
(page 2–910)
,afteryouloada
marker file (page
3–1063)
, you can use Adjust Talent Pose to correct
the biped’s position relative to the motion-capture
markers. Align the biped limbs to the m arkers,
then click Adjust Talent Pose to compute this offset
foralltheloadedmarkerdata.Thisbuttonison
the
Motion Capture rollout (page 2–916)
.
Af f ine Tra ns for mat ion
A geometric transformation such as move,
rotation,orscale,thatcanalterdistancesbetween
points or angles between lines, but preserves
straight lines and the parallel relation between
para llel lines. Transform operations are affine
transformations.
NURBS (page 1–1093)
are
invariant under affine transformations.
Airborne Period
In
footstep animation (page 2–714)
,a"ballistic
gait" is defined as any footstep p attern in w hich