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978 Chapter 14: character studio
5.
Exit Figure Mode.
6. Keep Dispropor tionate Biped selected and
expand the Layers rollout.
7. Click Select Reference Biped and select
your original biped in the v iewport.
Dispropor tionate Biped adopts the animation
from the reference biped, whose name is now
displayed next to the Select Reference Biped
button.
8. Add a new layer and rename it Retargeted
Biped.
9. Turn on b oth Retarget Left Arm and
Retarget Right Arm, and then click Update.
Both hands precisely match those from the
reference biped. The animation keys are
updated to reflect the current layer’s retargeted
hands.
Both hands are retargeted to honor the base layer IK
constraints.
10. Turn on b oth Retarget Left Leg and
Retarget Right Leg. Then, click Update.
The feet are correctly retargeted to the reference
biped, updating the respective animation keys.
The feet are retargeted to honor the base layer IK
constraints.