9
Layers Rollout 977
Both the biped’s feet and left hand constraints are honored.
8. You can cont inue animating the biped to
your liking. Collapse your layers when you are
satisfied.
Example: To Maintain I K Constraints From a
Reference Biped:
This procedure centers on using a n animated
biped as a retarget reference for another biped with
dispropor t ionate body par ts. This method is often
used when a m otion is imported from r aw data
and adapted to bipeds with different propor tions.
1. Prepare an animated biped or load a BIP (page
3–916) file onto one.
2. Create a second biped alongside and rename it
Dispropor t ionate B iped.
TheanimatedbipedontheleftandDisproportionateBiped
on the right
3. Select Disproportionate Biped and enter
Figure Mode (page 2–982).
You can now change the biped’s structure.
4. Scale its upper arms and thighs to make them
disproportionate from the rest of its body.
Tip: Youcanquicklyselectbodyparts
onbothsidesofabipedifyoufirstselectthe
body par t, then click Sy mmetr ical on the Trac k
Selection rollout (page 2–945).