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976 Chapter 14: character studio
4. Turn on Auto Key mode (page 3–717).
5. On the Track Selection rollout, turn on
Body Vert ical.
This selects the biped’s center of mass.
6. Lower the center of mass on the Z axis until
the biped’s head is under the base layer’s head
display (represented as a red box).
Tip: To avoid deselecting the center
of mass, you c an lock it by clicking the
Selection Lock Toggle (page 3–707) (or press the
spacebar ).
The entire biped is lowered except its left hand,
which remains locked to the object b ecause the
current layer retargets it to m atch the respective
IK constraint of the base layer.
Only the biped’s left hand constraint is honored.
7. In the Retargeting group, turn on
both Retarget Left Leg and Retarget Right Leg.
Then, click Update.
The biped’s IK feet are adjusted to match those
ofthebaselayer. Theanimationkeysare
updated to reflect the current lay er’s retargeted
feet.
Tip: If s ome b o dy parts assume odd positions,
simply drag the time slider (page 3–701) afew
frames past your cur rent frame, and then drag
it back home.