9
Copy/Paste Rollout 973
Copied Postures group
Copied Postu res/Poses/Tra cks l ist —For each of the
modes, lists t he buffers you have copied. The
active buffer is the one that w ill be pasted by the
pastebuttons.Tomakeabufferactive,chooseit
fromthedrop-downlist.Tochangethenameof
a buffer, make it active, high lig ht its name, and
enter a new name.
Thumbna il buf fer v iew—For Posture and Track
mode, displays a schematic view of the parts of the
biped in the active copy buffer . For Pose mode,
displays a schematic view of the entire biped. This
can help you preview the effect of pasting the
active buffer.
Thumbnail showing a copied left arm posture
Thumbnail showing a copied pose
Capture Snaps hot from Viewport —When chosen,
createsasnapshotoftheactive2Dor3Dviewport
of entire biped.
Capture Snapshot Automatically—When chosen,
createsafrontviewsnapshotoftheisolatedbody
parts.
No S na psh ot—When chosen, replaces the snapshot
with a gray canvas.
Show/H ide S naps hot—Toggles maximize/minimize
of the snapshot view.
Paste Options group
The Horizontal, Vertical and Rotation copy
options found in previous versions of character
studio have b een replaced by the Paste Options.
By default, copying p oses or postures with the
COM selected copies al l three COM tracks.
Paste Horizontal/Ver tica l/R otation
buttons—
When turned on, the C OM’s Body
Horizontal, Vertical or Rotation data are set to be
pasted next time you perform a paste operation.
Choosing to paste COM data maintains the world
space positions and orientation of the copied
COM onto the current data tracks. Otherwise,
the COM’s current positions and orientation
are maintained when the copied data tr acks are
pasted. S ee Example: To main tain copied COM
data when pasting poses: (page 2–968)
Tip: This choice can be seen as pasting absolute
or relative COM animation. The former w ill
ov erwrite the current data with the copied one
while the latter will maintain the current data,
ignoring all copied information.
By Velocity—When on, determi nes the values of
the active COM tracks based on the previous
trajectory of the COM through t he scene.
This option is only enabled when the Paste
Hor izontal/Ver tical/Rotation buttons are ac tive.
See Example: To maintain COM offsets using By
Velocity: (page 2–969)
Note: Ifthereisnoprevioustrajectoryfromwhich
to gather the velocity data, the COM result is
considered as absolute.
Auto-Key TCB/IK V alues —Active only in Auto Key
mode (page 3–717).