9

Copy/Paste Rollout 969
The biped with offset position and orientation
4. In the Paste Options group (page
2–973), enable all three Paste buttons.
5.
Click Paste Pose. The biped resets back to
its original position and orientation since its
copied COM data is maintained. Undo the step.
6.
Disable Paste Rotation but keep the
other two buttons enabled.
7.
Click Paste Pose. The biped resets back to
itsoriginalpositionbutremainsrotated.Thisis
due to the fact that the copied COM orientation
is not maintained on paste. Undo the step.
8.
Disabled both Paste Horizontal and Paste
Vertical but enable Paste Rotation once again.
Click Paste Pose.
This time, the biped’s position is maintained
but not its orientation.
Paste Rotation is the only enabled button
Example: To maintain COM offsets using B y Velocity :
1. Create a biped. Then, on the Track
Selection rollout (page 2–945),turnonBody
Horizontal.
2.
Set a key at frame 0. Then, make sure
Pose mode is selected and copy your biped’s
pose.
3.
Go to frame 10 and move the Body COM
50 units in the Y axis. Set a new key.
4. In the Paste Options group (page 2–973),
enable Paste Horizontal but leave By Velocity
unchecked.
5.
Gotoframe30andpasteyourbipeds
pose.
The biped jumps to the center of your scene.
Undo the step.
6. Go back in the Paste Options group and turn
on By Velocit y. Then, tr y pasting your pose
again. Notice how the biped’s COM position is
nowoffsettedbyanother50unitsinY.
Example: To set TCB/IK Values when pasting
postu res :
1. Createabipedandthencreateanew
collection. Rename it Hands.
2.
Select the biped’s rig ht hand and, on the
Key Info rollout (page 2–954), set a key.
3. In the TCB g roup, set Ease To to 10, Ease From
to 50, and all three TCB va lues to 5.
4.
In the IK g roup, set IK Blend to 0.5 and
choose the Object Space option. Then, set
another key.