9

968 Chapter 14: character studio
7. Save your scene and reset it (File > Reset).
8.
Create a new biped and load the Upper
collection.
9.
For every 10 fr ames, select the biped’s
upper body and paste the corresponding
posture f rom the Copied Postures drop-dow n
list. Set a key for each pasted posture.
10. Load the Lower collection and repeat
last step with the biped’s lower body selec ted,
setting a key for each posture.
11.
Delete the Lower collection.
12.
Click Max Load Preferences and make
sure both options are checked. Close the dialog
andloadthesaved3dsMaxfile.
Notice that the Copy Collections drop-down
list now contains three collections: two Upper
collections (one from the current file and one
from the incoming) and one Lower collection
from the incoming file.
To capture dif ferent snapshots:
1. Under the thumbnail snapshot of the Copied
Postures group, click Capture Snapshot from
Viewport.
2. Rotateyourcurrentviewporttodifferentuser
views and copy a biped posture.
Notice that your snapshot matches the viewport
angle.
3. Click Capture Snapshot Automatically and
copy a posture again.
Notice that your snapshot is displayed from a
frontal view.
4. Click No Snapshot and copy another posture.
The capture has b een replaced by a g r ay canvas.
Example: To maintain copied COM data when
pas tin g pos es:
1. Createabipedandthencreateanew
collection. Re
name it Poses.
2.
Make sure your
einPosemodeandclick
Copy Pose at frame 0. Then, go to frame 30.
3. Using tools f rom the Track Selection rollou t
(page 2–945), move your biped away from its
current posit
ion and rotate it in all three axes.