9
966 Chapter 14: character studio
Sideways—
Sets the a mount of side-to-side swing
of the tail.
Twi st—Sets the amount of local X axis rotation of
each tail object.
Selec t Multiple Keys group
These controls allow you to select keys according
to the foot state at that frame. This is very helpful
when you want to apply an increment to all keys of
aparticulartypeinaparticulartrack.
• First, select the tracks you want: Left L eg, Right
Leg, Body Horizontal, Body Vertical.
• Then select the foot states: Touch, Plant, Lift,
Move
• Then click Select to select all the matching keys.
Selected keys are highlighted in white in Tr ack
View .
Cop y/Paste Rollout
Create a biped or select one. > Motion panel > Copy/Paste
rollout (not available in Footstep, Motion Flow, or Mixer
modes)
ControlsontheCopy/Pasterolloutletyoucopy
and then paste posture, pose, or t rack information
from one part of a biped to another, or from
onebipedtoadifferentone.Thesearethethree
categories of information you can copy and paste:
•
Postur e—The positioning of selected biped
objects.
•
Pose—The positioning of the entire biped.
•
Tra ck—The animation track from the selected
biped objects.
Note: Yo u r c o p i e d i n f o r m a t i o n w i l l b e s t o r e d i n t h e
current copy collection.
Copy Collection s
Copy collections are designed to make it
easier to m anage copied posture, pose, and tr ack
information by grouping it together. This improves
the w ay copied animation data is organized when
it is transferred between files within a session:
• You can display smaller sets of poses, postures,
and tracks in the list.
• You can load more than one CPY (page 3–925)
file into a single scene.
•Youcaneitherappendaloadedsettoan
existing one or replace it entirely.
Note: You must create a copy collection before you
can copy a biped’s posture, pose or track.
Copy/Paste Buffers
In ch aracter studio,youcansavemultiple
copy/paste buffers for each of the three modes:
Posture, Pose, and Track. These are available from
the Copied Postures/Poses/Tr acks drop-down list;
theactivebufferthatthePastebuttonsuseisthe
one w hose name is visible in the field at the top of
the list. A thumbnail view gives a preview of what
theactivebufferhassaved.
Buffers are saved with your MAX scene file, and
also remain available in your 3ds Max session,
even if you reset.
The default name of a buffer depends on which
mode you are in. In the Posture and Pose modes,
thenameofthebufferconsistsofabbreviated
namesofthebodypartsyouselected,followedby
a sequence number. For example, RArmRFing1
is the first buffer for the posture or tracks of the
biped’s right arm and finger. In Pose mode, the
nameofthebufferisalways“Pose,”followedbya
sequence number. For exa mple, Pose03.
To g ive a b u f f e r a c u s t om n a m e , m a ke i t a c t ive,
highlight its name in the field at the top of the
buffer list, and then enter a new name.
For hands-on experience using the Copy/Paste
rollout, see the lesson called “Creating a Simple