9
Set Multiple Keys Dialog 965
For example, turn on Arms if you plan to create
extensive finger-hand animation; if an arm key is
deleted, it will not affect the finger-hand keys.
YoumustturnonSetParentsModeforthese
toggles to take effect.
Arms—Turn on to create separate transform tracks
for the finger, hand, forearm, and upper arm.
By default, there is one finger track per han d. All
finger keys are stored in the Finger0 transform
track, the first link of the biped thumb.
Neck —Turn on to create separate transform tracks
for the neck links.
Legs —Turn on to create separate toe, foot, and calf
transform t r acks.
Tail—Turn on to create separate transform tracks
for each tail link.
Fin g e rs—Turn on to create separate transform
tracks for fingers.
Spine—Turn on to create separate spine transform
tracks.
Toes—Turn on to create separate transform tracks
for toes.
Ponyta il 1—Turn on to create separate pon ytail 1
transform t r acks.
Ponyta il 2—Turn on to create separate pon ytail 2
transform t r acks.
Set Multiple K eys Dialog
Selec t th e Bipe d > Motion panel > Keyframing rollout >
SetMultipleKeys>SetMultipleKeysdialog
KeyscanbeselectedmanuallyinTrackVieworthe
Track B ar and an increment applied to the selec ted
keys. State Filters in this dialog select certain biped
keys for you, based on foot states (Touch, Plant,
Lift, and Move). Select Left Leg and the Move state
filter, then click Select to select al l the left leg keys
inaMovestateforexample(Moveisthelegstate
between footsteps).
Interfa ce
Change Multiple Keys group
These controls allow you to apply to a set of keys
the rotation or IK translation of a limb at the
current frame. First select the keys in Track View,
then rotate or move the limb, then click Apply
Increment.
Apply I ncrement—Adjusts the rotation and/or
position of a limb at the selected keys. Use this
feature when you need to set the position of a limb
over multiple keys.
Scale Tail K eys—Exaggerates or tones down the
default motion applied to the biped’s tai l for three
types of rotation. To activate a l l three spinners,
select tail keys in the biped Tai l track in Track View.
Forward—Sets the amount of forward and
backward swing in the tail.