9

Track Selec tion Rollout 945
Genera te V ar ious Colors—
Asks whether you want
different colors for left and right footsteps. Based
on your response, generates various colors for
footsteps in the viewports. This works with
multiple bipeds.
Generate Normal Colors—Changes right footsteps
to blue and left footsteps to green, the default.
Applies to all bipeds in the viewports.
V iewport Colors in Track View—Displays viewport
footstep colors in Track V iew.
Normal Colors in Track ViewDisplays normal
footstep colors in Track V iew.
Show All—Shows all footsteps.
Hide All—Hides all footsteps.
Show All Numbers—Shows all footstep numbers.
Hide All Numbers Hides all footstep numbers.
Show and hide are usef ul when there are multiple
bipeds in the viewports.
Playback group
Controls in this group limit the number of bipeds
to play back when you use Biped Pla yback on the
Biped rollout on the Motion panel.
Show T ime—Displays frame numbers in the
viewport during playback.
All Bipeds—Lists all bipeds in the scene. Select
a biped name in the window and click the right
arrow to move it into the list of bipeds that will be
visible during pla yback with Biped Playback.
Bipeds Visible in Playback—Lists bipeds visible
during playback with Bip ed Playback. Select a
biped name and click t he left arrow to exclude it
from this list.
Tra ck S election R oll out
Select a biped > Motion panel > Track Select ion rollout
The Track Selection rollout give you specialized
tools for manipulating the biped center of mass
(COM) (page 2–933).Thecenterofmassobjectis
the root of the biped hierarchy, and controls the
entire biped structure. Changing its position and
orientation affects the biped as a whole, which is an
importantpartofposingandanimatingthebiped.
Alsoavailableonthisrolloutaretoolsforselecting
sy mmetr ical and opposite biped body parts.
TheCOMcanbeselectedindifferentways:
•Iftheviewport rendering method (page 3–853)
is set to Wireframe, you can select the COM in
your viewpor t, located near the center of the
biped’s pelvis.
Yo u c a n t u r n o n M o v e A l l M o d e o n t h e
Biped rollout (page 2–936), which enlarges the
COM in your viewpor t. This is useful if the
viewport rendering method is set to Smooth,
and the biped’s pelvis covers the center of mass.
YoucanopentheSelect Objects dialog (page
1–78), which displays all visible objects in your
scene. The first listed biped item (Bip01,for
example) usually refers to the root; you can
select it from there.
You have access to three tools on the Track
Selection rollout (on the Motion panel) to edit
the COM’s position and orientation: Body
Horizontal, Body Vertical, and Body Rotation.
Choosing one automatically selects the cen ter
of mass.
Once the biped’s center of mass is selected, you
can move or rotate it using the Transfor m g izmo