9
Open Dialog (Biped) 943
Figure files allow you to apply the structure of
onebipedtoanother.ReloadaFigurefileifyou
accidentally lose your biped Figure mode pose;
this p ose is the biped fitted to a mesh.
Note: When you load a FIG file, the Open dialog
is a standard Windows Open File dialog.
• Biped file (.BIP)—Load a biped motion file
(clip). Motion files include footsteps, keyframe
settings, the biped scale, and the ac tive grav ity
value (GravAccel). IK Blend values for keys and
IK objects and their animation are als o loaded.
If you select a BIP fi le saved with a prev ious
version of character studio,thepreview
will not be visible. After selecting the fi le for
loading, you wil l be notified that t he file is
obsoleteandshouldberesaved,unlessyouhave
indicated that you no longer want to see this
message.
• Step f i l e (.STP)—Load footsteps without bo dy
keyframes. Using this ASCII file format enables
developers to write programs that generate
step files for biped motion. Biped will generate
body keys for the loaded steps. See stp.rtf in the
cstudio\docs directory for more details on the
step file format.
Note: In Figure mode, you can only load FIG files.
In other modes, you can load BIP or STP files.
Motion Preview—Lets you manually s crub throught
theanimationinaBIPorSTPfilebeforeopening
it.
Restructure biped to match file—When on, the
struc ture of the current biped is changed to match
the structure in the BIP fi le.
Set lowest sta rting foot height to Z=0 (.bip files
only )—
Sets the lowest starting foot height to
Z=0. Th is is a n option in the Load File dialog.
Default=On.
In char acter st udio, the height of a motion clip
can be retained. This is important if you want
to retain the height of a motion clip for motions
adapted to characters of different sizes. If, for
example, the character is jumping off a rock and
you want to retain the Z p osit ion of the character,
you would turn this option off. Lea ve this option
offifMotionFlowmotionsmustbeblendedthat
begin and end at different heig hts, such as three
clips that have the character moun ting a bicycle,
riding the bicycle, and dismounting the bicycle.
Turning off this option can, however, cause a jump
in the motion during motion flow transitions.
Turn this on for smo oth transitions in Motion
Flow mode. If adaptation takes place, the height is
set so that the lowest foot at frame 0 starts at the
Z=0 height. This lines up clips along the Z axis
and creates smooth tr ansitions.
Tip: Use Load Motion Capture File on the Motion
Capture rollout (page 2–1065) to load the raw
version of the motion capture .bip files that come
bundled with character studio.Thesefileshave
no footsteps and keys at every frame. Loading files
using Load Motion Capture File allows you to filter
the data and extract footsteps.
Load MAX Objects group
Loa d M A X Ob je cts —When on, character studio
will import any IK, Head Target, or linked object
saved with the BIP data.
Object list—Each object saved with the BIP file is
displayedinthislistalongwithitsobjecttype.The
only way to eliminate an object from the animation
is to resave the BIP file without it and reload.
Note: The settings for loading 3ds Max objects are
only active if Load MAX Objects is checked and
there are objects in the data.
Prompt for Duplicates—Opens a Merge dialog for
each object in the BIP file that has a duplicate in
the scene.
In this dialog, you can Merge, Skip, or Delete Old.