9

Save As Dialog (Biped) 941
Save As Dialog (Biped)
Select a Biped. > M o tion panel > Biped rollout > Save File
TheSaveAsdialogletsyousavebiped(BIP),figure
(FIG), and step (STP) files.
When savi ng FIG files (in Figure mode), the Save
As dialog is a standard Windows Save File dialog.
However, when you save BIP or STP files, you can
save objects and animation controllers with the
file.
Inter face
Save As dialog for a FIG, BIP, or STP file
Histor y This drop-down list lets you choose
directories where you have recently sav ed Biped
motion fi les. See Motion File History Lists (page
2–920).
File Name—ThenameofyourFIG,BIP,orSTPfile.
Save as typeSetsthefiletypeforyoursavedfile.
Saves an incremented version of the
segment without overwriting an existing f ile.
Figure file (.FIG)—Saves the structure and
position of a biped in Figure mode. After fitting
the biped to a mesh in Figure mode, save a
figure file. If the biped is accident ally moved in
Figure mode, reload this file.
Biped f ile (.B IP)—Saves a biped motion file. A
BIP file includes footsteps and keyf r ame d ata.
Biped files store the complete movement and
allow you to create libraries of motion. Create
yourownBIPlibrarybyanimatingthebiped
and saving a BIP file.
Step f ile (.STP)—Save footstep timing and
location data in an ASCII format. Step files
contain no body keys (spine, arms, etc.).
Save SegmentLets you select seg ments of your
animation for your BIP or ST P file.
From: Starts saving at this frame of the named
animation.
To : Stopssavingatthisframeofthenamed
animation.
Active Time Segment: When on,
animation in the active time segment is saved.
Biped Animation Period When selected,
only time containing biped animation is saved.
Edit ed Tr a n s i ti on Interva l : Savesframesin
atransitiononly. SelectaclipontheMotion
Flow Script rollout, open the Transition Editor,
and then select Save Segment to activate this
control.
Tip: Game developers can save only the motion
in the transition.
A K ey fr a me per Fr ame—Saves a key at every frame.
Turn this on if you plan to extract footsteps using