9
Biped Rollout 937
Motion Flow Mode—Create scripts and
useeditabletransitionstocombine.bip files
together to create character animation in Motion
Flow mode (page 2–1043). After creating a script
and editing transitions, use Save Segment on the
Biped rollout to store a script as one long .bip
file. Save a .mfe file; this enables you to continue
Motion Flow work in progress.
Tip: UseMotionFlowmodetocutmotioncapture
files together.
Note: The Motion Flow rollout (page 2–1045)
appearswhenMotionFlowmodeisactive.
Mixer Mode— Activates any current Mixer
(page 2–604) animation on the Biped and displays
the Mixer rollout (page 2–652).
Biped Playback—Plays the animation for all
bipeds unless they are excluded on the Display
Preferences dialog (page 2–944).Thisplayback
mode usually g ives real-time play back, which you
may not get if you use Play on the3ds Max toolbar.
Note: In Biped Playback m ode, the biped is
displayed as bones only, with no other scene
objects visible.
Load File—The O pen dialog (page 2–942) lets
you load .bip,.fig or .stp files.
Save File—Opens the Save As dialog,where
you can save Biped files (.bip), figure files (.fig),
and step files (.stp)files.
Co nvert—Convert a footstep animation
to a freeform animation. This works in both
directions. Displays the Convert to Freeform dialog
(page 2–999) or Convert to Footsteps dialog (page
2–999) depending on the direction.
• Convert uses biped foot IK Blend values to
extrac t footsteps.
• Use Convert to extract footsteps from an
animation saved using Save Segment in Motion
Flow mode.
• Con vert the animation in either direction
depending on how you like to work. Convert to
freeform for unrestricted key editing. Convert
tofootstepstotakeadvatageoffootsteps.
Move All Mode—Allows the biped to b e
movedandrotatedwithitsrelativeanimation
intact. You can transform the biped interactively
in the viewport or with the dialog box that opens
when the button is active.
When this button is active, the biped’s center
of ma ss enlarges to be more easily selected for
translat ion.
TheCollapsebuttonontheMoveAlldialogbox
allows you to reset the p osition and rotation values
in the Move All dialog to zero, but does not change
the pos it ion of the biped.
Modes group
Note: The Modes group is hidden by default. To
displayit,clickontheModes&Displayexpander
in the Biped rollout.
Buffer Mode—Edit segments of an animation
in Buffer mode. Copy footsteps and associated
biped keys into the buffer using Copy Footsteps on
the Footstep Operation rollout first, then turn on
Buffer mode to view and edit the copied seg ment
of your animation.
Tip: Paste buffered motion back to the original
animation repeatedly to create loo ping motions.
Edit footstep and biped animation that have been
copied into the buffer using Copy Footsteps on the