9

Displace Space Warp 77
particle systems, a large number of geometr ic
objects at once, or an object relative to its position
in world space.
For geometry, the detail of the displacement
depends on the number of vertices. Use the
Te ssellate mo difier to tessellate faces you want to
show in greater detail.
Displace space warp on a patch and the bitmap it uses
Pr ocedur es
To create a Displace space warp:
1.
On the Create p anel, click Space
Warps. Choose Geometric/Deformable f rom
the list, and then on the Object Type rollout,
click Displace.
2. Drag in a viewport to create the Displace warp
object, which appears as a wireframe. Its shape
depends on the ac tive mapping parameter
settings. Regardless of the mapping, a single
drag creates the sp ace warp.
3. Bind the space warp to an appropriate object.
To assign a bitmap to a displace space warp:
1.
SelecttheDisplacewarpobject.
2. In the Parameters rollout > Displacement
group, click the Bitmap button (labeled "None"
by default). Use the selection dialog to choose
abitmap.
3. Set the Strength value. Vary the strength of
thefieldtoseehowthebitmapdisplacesthe
object’s geometry.
Interfa ce
Displacement group
ThesearethebasiccontrolsforDisplacespace
warp s.
Strength—When set to 0.0, the Displace warp has
no effect. Values greater than 0.0 d isplace object
geometry or particles away from the position of