9

Repositioning the Biped 927
The Paste Horizont al, Paste
Vertical, and Paste Rotation buttons in the Paste
Options group (page 2–973) become active.
Forhands-onexperienceinusingCopyandPaste
Tracks, see the lesson called C
reating a Simple
Freeform Animation in the tutorial Animating
with Freeform.
Procedure
To copy a tra ck f rom one biped to another :
1.
Select any part of the biped and access the
Motion panel.
2. OntheCopy/Pasterollout,clickCreate
Collection and rename the new collection
Biped Tr ack.
3. Click Track to use Track mode. Then, select the
biped parts whose tracks you wan t to copy.
4. Click Copy Track.
Biped creates a new track buffer, and adds it to
the list as the active buffer. The buffer’s name
indicates which biped parts you selected.
5. Select any part of the other biped.
6. In the Paste Options group,
enable all three Paste buttons.
7. Click Paste Track or Paste Track
Opposite.
Thetracksforallbipedpartsareappliedto
the other biped regardless of which parts are
selected on the biped.
Repositioning the Biped
The method you should use to reposition a biped
dependsonwhichtoolswereusedtoanimatethe
biped:
•Ifthebipedusesfreeformorfootstep
animation, use Move All mode.
This is also the easiest way to mov e a biped that
is not animated.
•Ifthebipedusesfreeformanimationand IK
attachment (that is, there are keys where IK
Blend is greater than zero), then you need to
use a dummy object.
Ifthebipedisanimatedwithmotionflow,use
the Start Position spinners.
Procedures
Note: The procedures in this topic assume that you
have already selected the biped and gone to the
Motion panel.
To reposition a f reeform animation (with no IK
attachment) or a footstep animation:
1.
On the Biped rollout, turn on Move All
Mode.
The biped’s center of mass is selected and
displayed in a larger-than-usua l size. On the
main toolbar, Select And Move is turned on.
Move All mode is a convenient way to select
the biped’s center of mass, and to reposition
the biped. U se it when the biped is not yet
animated, when the biped has freeform
animation with no IK attachment, or when it
has footstep animation.
Note: The alternative way to move a biped
with footstep animation is to select all of its
footsteps, rather than its center of mass.
2. Move the biped.
TheCollapsebuttonontheMoveAlldialogbox
allows you to reset the position and rotation
valuesintheMoveAlldialogtozero,butdoes
not change the position of the biped.