9
926 Chapter 14: character studio
•Ponytails
• Center of mass position, relative to the body.
When Biped adapts the keyframed motions stored
in BIP fi les to different characters, the keyframes of
the ab ove elements are recre ated as an offset from
the at-rest posture associated with each character’s
figure. The at-rest posture associated with the
armsandlegsisalwaysassumedtobeastanding
posture, with st r aight legs.
Restr uctur ing a B iped to Match a B IP File
When you load a BIP file, there is an option to
restructurethebipedtomatchthefile.Ifyouturn
this on when you load the file, the biped’s structure
will change to match the figure of the biped in the
BIP file.
Ta lent Figure M ode a nd Adj ust Ta lent
Pose
Tale n t F igure Mod e and Adjust Talent Pose on the
Motion Capture rollout have a purpose similar to
that of Figure mode. They are used to size and
position biped body p arts to better fit raw motion
capture data. After importing motion capture
data,youmightdiscoverthatcertainbipedlimbs
or the biped scale need a g lobal adjustment in
ordertoprovideaclosermatchtothefigureofthe
talent who performed the motion.
See also
Motion Capture Rol lout (page 2–1065)
Copying and Pasting Tr ack s
Biped’s Copy/Paste rollout on the Motion panel
provides controls for copying and pasting biped
tracks from one part of the biped to another, or
from one biped to a different biped. At the top of
this rollout are three buttons: Posture, Pose, and
Track.
This section covers the copying and pasting of
tracks. For information on the other options on
this rollout, see Copying and Pasting Postures and
Poses (page 2–910).
To copy and paste biped tracks, tur n on Tracks.
The remaining controls in the rollout change to
reflect that you are working with tracks:
•
The copy button changes to a Copy Tracks
button.
•
ThetwoPastebuttonsbecomePaste
Tracks and Paste Tracks Opposite, respectively.