9
Copying and Pasting Postures and Poses 911
Use the Copy Tracks function to copy the
animation of biped parts onto other parts and
other bipeds. You can further manipulate these
tracks with the Curve Editor and Dope Sheet
Editor, using all the standard tools found there.
Copy Tr acks works with b oth footstep and
freeform animation.
Tip: The copy collections (page 2–966) feature acts
as an additional layer of organization, a l low ing
your copied p ostures, p oses, and tr acks to be
grouped together so you can transfer them
between fi les within a single session. After saving
a collection, you can load it into another scene
either by replacing the current collection or by
appending yours to it. If you choose to append,
the collection maintains the copy buffer st ructure.
Note: You must create a copy collection before you
can copy a biped’s posture, pose or track.
Using Pa ste Post ure
The Paste Posture command is useful for copying
a posture in one frame of an animation to another
frame of the animation. Copy the posture, then
turn on Auto Key and move to another frame, then
paste the posture.
ThePastePostureandPastePosecommandsare
also useful for copying a pose from one biped to
another. Copy the pose or p osture, select the other
biped, and then paste.
Copying a po sture t hen using Paste Posture
Opposite is par t icularly useful for copying the
posture of an arm or leg or a part of an arm or leg
onto the opposite arm or leg of the same biped.
Both Paste Posture and Paste Posture Opposite
work differently in and out of Figure mode.
OutofFiguremode,onlytheorientationofthe
copiedlinksispasted.InFiguremode,boththe
orientation and the scale of the copied links are
pasted. A lso, when you paste the finger base, toe
base, spine base, tail base, or clav icles in Figure
mode, the position of that link relative to the
biped’sbodyispasted.
Copy ing the E ntir e B i ped Pose
The Copy Pose functionality allows you to copy the
rotation and position of all the parts of the entire
biped at once. It doesn’t contain the animation
track data, only the individual keys at that f rame,
and the buttons to copy tracks are unavailable
when Copy Pose is in use.
Pose shows the whole biped
You can create animation using Copy Pose by
simply copying different poses to the same biped at
different frames, and setting keys for those poses.
Copy Pose works with the character studio Set
Key buttons found on the Key Info rollout (page
2–954),andwithAutoKeymode.
Wa rn in g : Don’t use the Set Key M ode toggle or the
large Set Keys button next to Auto Key. These will not
produce the correct results.