9
910 Chapter 14: character studio
Tip:
When you’ve selected the biped part you
wanttotransform,clickLockSelectionSetonthe
3ds Max prompt line. Now you can transfor m the
part without accidentally selecting a different p art
of the biped. The default keyboard shor tcut for
Lock Selection Set is the
spacebar .
Copyi ng a nd Pa sting Post ures a nd
Poses
TheCopy/PasterolloutontheMotionpanel
provides controls to help you copy and paste
biped postures, poses, and tracks. A posture (page
3–996) is the rotation and position of an y selection
of biped objects. A pose (page 3–996)is the rotation
and position of al l the objects in a par ticular
biped. A track (page 3–1023) is the animation
for any selection of biped parts. For information
on working with tracks, see Copying and Pasting
Tracks (page 2–926).
You can create and store postures, p oses, and tracks
in multiple buffers accessed by a drop-down list.
You can choose from that list and see a thumbnail
image associated with the selection, then paste that
selection onto the same biped or any other biped
inthescene. Youcanchoosebetweenposture,
pose,ortrackfortheseoperations.
Usingthesetoolsletsyouworkinatraditional
pose-to-pose method of animating. You c an create
a variety of poses and postures, store them in the
list,theninAutoKeymode,copythemtoany
bipedatanyframetocreateanimation.