9
Using Controllers 897
3.
Expand the Biped SubAnim entry in the
Cont roller window.
List controller entries are displayed for BipScale,
BipRotation, and BipPosition.
4. Expand the list controller you want to add to
and highlight the first Available e ntry.
The Assign controller button becomes active.
5. Click the Assign Controller button.
An Assign Controller dialog appears.
6. Choosethecontrollertowanttouse,andclick
OK.
7. Play the animation and obser ve the effect.
You can animate the para meters for
the controllers using Track View or by
right-clicking the list entry in the controller
w i ndow and then choosing Properties.
Controllers can also be assigned in the
Animation Workbench by displaying the
Controllers list, choosing an Available entry,
right-clicking and choosing Assign Controller.
To collapse a controller:
You can collapse a controller to use the animation
in the Motion Mixer, or with Layers, or to export
to a games engine.
1. Select the biped object with the controller, for
example an ar m with an added noise rotation
controller.
2. OntheMotionpanel,intheAssignController
rollout, click the Biped SubAnim controller you
want to collapse.
3. Right-clicktheBipedSubAnimandchoose
Properties.
A dialog appears with the Collapse choices.
If a different dialog appears, you don’t have the
correct selection in the l ist window. B e sure
you’ve selected the Biped SubAnim entry and
not something else.
4. Turn on the tracks you want to collapse in the
Enable group.
5. Turn on the options you want to use in the
Collapse group.
6. To perform the collapse, click the Collapse
button.
The controller tracks are “baked” into the
Biped tracks. The new keys will appear in the
track bar, or in the Workbench Curve View if
the Workbench is open.
To a dd controllers to multiple biped par ts at the
same time:
1.
In the viewport select the biped parts to which
you want to add list cont rollers.
2. Open the Workbench.
The selection list in the Select panel has the
biped parts highlighted.
3. Click the Controllers button on
the Workbench toolbar.
Thecontrollerlistappearstotherightofthe
select t ab.
4. Select the tracks you want to affect.
5. On the Filter panel, locate the part to Filter
group.SetittoSelectedPartsifitisn’talready.
6. Choose a SubAnims filter from the drop-down
list.
7. Adjust any other options you need to in the
Filters tab, then click P osition, Rotation, or
Scale to add the subanims.
8. Expand the controller list to obser ve the newly
added controllers.
To a nimate the weights of an added controller:
You can animate the weights of an added controller
to determine when the effect takes place. A weigh t
of 0 will yield no effect, a weight of 100 will provide
the full effect. See the tutorial “Using Controllers