9

Rotating Multiple Biped Links 895
Tip:
You can also access TCB controls by
right-clicking on keys in the trackbar, Track
V iew Curve Editor or the Workbench Curve
View .
Rotating Multiple B iped Link s
Selecting and rotating a hand and all its fingers causes the
fingers to curl.
You rotate multiple biped links to produce curling
effects such as fingers curling around a glass or a
tail curling up and down. You can choose from
two methods to rotate multiple links:
•Selectandrotatemultiplelinksmanually.
Enable B e nd Links Mode (page 2–952)
and then select and rotate any spine, neck, or
tail link to use the character studio technique
of naturally bending the entire spine, neck, or
tail.
Selecting and R otating Multiple Link s
When you select and rotate multiple biped links,
the rotation is individually applied to each selected
link.Thisisaconvenientwaytogetfingerstocurl,
for example, or to keyframe a biped’s arms, legs,
multiple-jointed neck, or tail.
To select a nd rotate multiple link s:
•Selectandrotateanynumberoflinks.
Typically, you select an object and all of its
children; for example, the hand and al l of its
fingers.
UsingBendLinksModeandTwistLinks
Mode
Yo u c a n u s e Bend Links Mode (page 2–952) to
rotate multiple links for the biped’s spine, neck, or
tail. B end Links transfers the rotation of one link
to the other links in a natural way. When applied
to the spine, it is p articularly useful for positioning
the biped’s hips.
You can also use Twist Links Mode on the B end
Links rollout to twist multiple link s along the X
axis while preserving their relationship with the
two other axes. Combining t hese two modes opens
up a wider range of con trols over your spine, neck
or tail.
To rotate all link s in the spine, neck , or tail:
1.
On the Bend Links rollout, turn on B end
Links Mode.