9
Selecting Biped Tracks 889
can be exp anded or collapsed in this way for the
arms, legs, ponytails, neck, tail, and spine.
In 3ds Max, you have the ability to display the
motion data as function curves. You can see and
manipulate funct ion curves either in the Track
View – Curve Editor, or by using the Workbench
(page 2–1012).TheWorkbenchprovides
specialized tools for analyzing and fixing motion
problems found in the curves.
For fast track select ion, you can also use the Track
Selection rollout. These buttons let you quickly
select the motion tracks for the horizontal and
vertic al movement of the biped center of mass, as
well as selection of opposite limbs, or symmetrical
limbs. Biped is unique in the way it separates the
tracks for the center of mass into three tracks (one
each for vertical, horizontal, and rotation).
See also
Dynamics & Adaptation Rollout (page 2–980)
Track Selection Rollout (page 2–945)
Track View (Biped) (page 2–1002)
Pr ocedur es
To access Track View, do one of the following:
• On the 3ds Max toolbar click Curve Editor.
• Select any biped object in the viewport, then
right-click and choose Curve Editor.
The hierarchy list automatically displays the
track of the selected biped object.
•ChooseGraphEditorsmenu>TrackView-
Curve Editor .
To select from the screen:
1.
Placethecursoroverthebipedlinkwhose
tracks you want to examine. Use zoom controls,
as necessary.
2. Pause over a part of the biped, and a tool-tip
appears, informing you which object is at the
cursor position.
3. Click to select the biped link.
Tip: Another feedback device is available once
you’ve made your selection. The selected
object’s name is displayed in the topmost field
in the Modify, Hierarchy, Motion, and Display
panels.
4. On the Track View, click Zoom Selected
Object.
The Tr ack View hierarchy window repositions
to show the selected object at the top of the
w indow display. Nested below the object’s
name are the animation, or transform, tracks
for that object, if any exist for the current
motion.
Note: By default, all keys for arm objects are in
theClavicletrack,andallkeysforlegobjects
areintheThightrack.Ifyouselectabipedfoot
and click Zoom Selected Object, you may need
to scroll up the Track View hierarchy to view
the Thigh track transform keys. These keys also
store foot transforms.
Tip: Use controls in the Separate Tracks area of
the Keyframing Tools rollout (page 2–962) if you
prefer transform tracks for individual objects.
To di splay f ootstep tr ack s:
1.
Select any biped with footstep animation.
2. In the Biped rollout of the Motion panel
turn on Footstep Mode .
3. Right-click in the viewport and choose Curve
Editor.
4. On the Track View menu bar, choose Modes >
Dope Sheet.
5. Click any footstep in the viewport and the
hierarchy list navigates to the Footstep track.