9

Editing Active Footsteps 871
Ever y footstep must be at least two frames long.
If you want to add footstep keys, use the tools
on the Footstep Creation rollout. See Creating
Footsteps Automat ically (page 2–862) and
Creating Foot steps Manually (page 2–863).
•Footstepscannotbecloned.
Toscaletimeoffootstepsandbodykeys
together,youcanuseScaleTimeontheTrack
View toolbar.
Wa rning: Do not use the Re-scale Time option i n the
Time Configuration dialog to scale an animation that
contains active footsteps. If you do so, biped keys
might not adapt appropriately. Instead, use Scal e
Time on the Track View toolbar.
If you attem pt to perform an illegal footstep timing
change in Tr ack View, an error message appears
and t he footstep timing pattern returns to the state
it was in before you made edits.
Pr ocedur es
To display footstep k eys in Track V iew:
1.
Choose Graph Editors menu > Track View -
Dope Sheet.
2. If necessary, expand the Objects listing to
display footstep keys.
To move selected footsteps i n time:
In Track View, drag any selected footstep key to
drag all selected footstep keys in time.
To change the duration of a footstep:
1.
In Track View, click the left or right edge of a
footstep key.
In addition to a white border , a small white dot
appears to indicate the edge is selected.
2. Dragtheselectededgetomakethefootstepkey
longer or shorter.
You can adjust a selection of multiple footsteps
this way.
You can also adjust any combination of left edge,
right edge, and center selections. Dragging in
Track View adjusts any combination of edge or
center selection.
To change the di splay of numbers of footst ep k ey s:
1.
InTrackView,right-clickthefootsteptrackto
display the Footstep Mode Dialog (page 2–1000).
2. Choo se the values to display from the Footstep
Number Display group.
To scale keys i n ti me:
1.
On the Track V iew toolbar , click Scale Time.
2. In the Track V i ew window, click and drag to
indicate the beginning and end of the time
period you want to scale.
3. Move the cursor over the selection region until
a scale cursor appears. Drag to the left to reduce
time,ordragtotherighttoincreasetime.
See also
Adjusting Body Keys in Track View (page 2–875)
Editing Active Footsteps
One of the most powerful features of footsteps
is the ability to adapt keyframes automatically
to edits you make to your footstep pattern. By
analogy, the footsteps b e come a kind of gizmo
(page 3–949) for manipulating the keyframes of
your character’s animation. In most cases, edits
you make to footsteps act upon your keys in an
intuitive fashion.
In order to understand what happens when active
footsteps are edited, you must first understand
what happens to biped keys when footsteps are
activat ed. See Understanding Footstep and Body
Keys (page 2–867).