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Editing Footstep Placement 869
Edi ti ng Foots tep P la cement
After you’ve created footsteps, there are several
ways to edit their placement in the scene.
You can use standard 3ds Max controls to
select,move,rotate,ordeletefootsteps.
Note: The 3ds Max scale transform w ill not sca le
the footstep icons themselves; the size of the
icons is set by the size of t he biped’s feet. The
biped foot size is originally set by the biped’s
height, then later by any scal ing you perform
on the feet in Figure Mode. S ee Posing the Biped
(page 2–847).
YoucanusetheBendandScalecontrolsinthe
Footstep Operations Rollout (page 2–990) to edit
the footsteps. The Bend valu e cu rves a selection
of footsteps, wh ile Scale changes the distance
between selected footsteps.
Selecting Footsteps
To change footstep placement, you must first select
the footsteps to change.
When Footstep Mode is turned on,
footsteps can be selected with the same m et hods
used to select 3ds Max objects:
Click footstep icons while holding down the
Ctrl key.
Click and drag to draw a bounding box around
footsteps you want to select.
Unselect footsteps by hold ing down the
Alt
key and clicking footsteps.
You can also select footsteps in Track View’s Dope
Sheet mode. See Editing Footstep Timing (page
2–869).
Biped Key Adaptation
When you move, rotate, delete, bend, or scale
active footsteps, the software automatical ly alters
biped keys to accoun t for changes in balance and
motion. This change i s called adaptation (page
3–905). Forinformationonhowadaptation
occurs, see Editing Active Footsteps (page 2–871).
Editing Footstep T iming
You can edit footstep timing in Track View.
Footstep keys have their own display in Track
View’s Dope Sheet mode. Footstep keys are
displayedasblocksofcolor,eachindicatinga
period of time when one of the biped’s feet is in
afootstep.
Footsteps in Track View
The footstep key colors match the colors of
footstep icons in viewports. Just as with footstep
icons, inactive footsteps are brightly colored, while
active footsteps are displayed with pa le colors.
The footstep key display relates directly to the
different states (page 2–867) the leg and foot can
be in at any given time. The left edge of each
footstep key indicates the foot is in the Touch state,
whiletherightedgeindicatestheLiftstate.The
duration of the footstep key between Touch and
LiftindicatesthetimethefootisinthePlantstate.
The space between footstep keys indicates a time
when the foot is completely out of a footstep, a
Move state.
You can change footstep t iming in Track View by:
Moving footstep keys to an earlier or later time.