9

864 Chapter 14: character studio
Creat ing New Footsteps B etween
Ex ist ing Footsteps
If inactive footsteps exist, you can only create new,
inactive footsteps within or directly before or af ter
thetimeoftheinactivefootsteps.Ifyouneedto
addmorefootstepsnearatimewherethereare
only active footsteps, deactivate all footsteps first,
then add footsteps and activate them again. See
Deactivating Footsteps (page 2–865).
Pr ocedur es
To pr epar e f or manua l foots tep creat ion:
1.
On the Motion panel > Biped
rollout, click Footstep Mode.
You are now in Footstep mode, and can create,
activate, or edit footsteps.
2. In the Footstep Creation rollout, choose the
gait you want to use: Walk, Run, or Jump. See
Choosing a Gait (page 2–861) for details on gaits
and their parameters.
3. In the Footstep Creation rollout, set parameters
for the chosen gait.
To create footsteps beginni ng at the curr ent f r ame:
1.
Turn on Fo otstep Mo de.
2. Click Create Footsteps (at current frame).
3. Click in a viewport to create a footstep . M ov e
the cursor and click again to create another
footstep. Repeat until you have created all the
footsteps required.
Tip: UsetheTopviewporttocreatethefootsteps.
Watch the footstep cursor to see whether a left
or r ight footstep will be placed next. If you
want to place two left or two right footsteps
sequentially, place one footstep, then press
Q
once before placing the next one.
4. Move and rotate footsteps until you ha ve
achieved the desired pattern.
5. Click Create Keys For Inactive Footsteps.
6.
Click Play Animation to see the animation.
To append footsteps onto the exi sting footsteps:
1.
Make sure Footstep Mode is turned on.
2. Iftheexistingfootstepsareactive,
deactivate them first. Select all footsteps and
click Deactivate Footsteps.
3. Click Create Footsteps (append).
4. Click in a viewport to create a footstep . M ov e
the cursor and continue clicking to create more
footsteps
Tip: ATopviewportisusuallybestwhenyou
create footsteps individually.
5. Move and rotate footsteps until you ha ve
achieved the desired pattern.
6. Click Create Keys For
Inactive Footsteps.
7. Click Play Animation to see the animation.
To creat e f ootsteps us ing AutoGr id :
The AutoGrid feature creates objects on a surface
other than the default construction plane. You can
usethisfeaturetoplacefootstepsonanirregular
surface.
1. Using a ny 3ds Max mo deling method, c reate a
surfaceastheterrainforthebipedtostepon.
2. On Create panel > Systems, click Biped. In the
Object Type rollout, turn on AutoGrid.
3. If you already have a biped to use, return to the
Motion panel without creating a biped. If you