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Creating Footsteps Manually 863
See also
Creating Footsteps Manually (page 2–863)
Adjusting Vertical Motion (page 2–878)
Creat ing Footsteps Ma nua lly
Creatingfootstepsmanuallyisusefulfor
complicated footwork, such as dancing. Manual
footstep crea tion allows you to place each new
footstep carefully where you want it.
Multiple footsteps can also be generated
automatically. To quickly generate a simple
walking, ru nning , or jumping footstep patterns,
see Creating Footsteps Automatically (page 2–862).
Therearetwowaystocreatefootstepsmanually:
You can start creating footsteps at the
current f r ame with Create Footsteps (at cur rent
frame) in the Footstep Creation rollout (page
2–988). Any footsteps added subsequently will
extend in time from the first footstep . If you
attempttocreateafootstepatthesametimeas
an existing footstep on the same side, an aler t
appears and you are not allowed to create the
footstep.
Yo u c a n a l s o a p p e n d f o o t s t e p s o n t o
the end of the exist ing footsteps with Create
Footsteps (append) in the Footstep Creation
rollout (page 2–988). Then Biped computes
the frame at which the first footstep should
be created based on the chosen gait and the
existing footsteps. This option is disabled if
there are no existing footsteps.
As with all footsteps, any footsteps you create
withthesemethodsareinactiveuponcreation.
You must activate them with Create Keys for
Inactive Footsteps in order to ma ke the biped
move through t hem.
Preparing to Create Footsteps Manually
Before placing footsteps, you must choose the gait,
then set p arameters for the gait in the Footstep
Creation rollout (page 2–988).
Footstep creation and gait buttons
When you select the Walk, Run , or Jump gait,
parametersforthatgaitappearontheFootstep
Creation rollout. See Choosing a Gait (page 2–861)
for information on gaits and parameters.
Switching B etween Left and R ight
Footsteps
By default, manually placed footsteps alternate
left, right, lef t, r ight. The footstep cursor, which
appearsduringindividualfootstepcreation,shows
you whether a lef t or right footstep will be placed
next.
If you want to change the footstep side t hat will
be placed when you next click, press
Q to toggle
between them. Pressing
Q also changes the
cursor, showing you which footstep side will be
placed next.
Automatic T ime Ex tension
During manual footstep creation, your display
remainsatthecurrentframe.However,footsteps
are c reated sequentially in time. If the footsteps
you create require more frames than are in the
act ive time segment, t he footstep creation process
extends the active time segment, which can create
new frames.