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860 Chapter 14: character studio
except in cases w here default leg keys must be
regenerated to account for timing edits that alter
the basic gait pattern, such as creating a hop in the
middle of a walk.
UseFootstepmodetocreateandeditfootsteps.
UseKeyframemode(Footstepmodeoff)tocreate
and edit your character’s k eys. You can always
edit the timing of b oth footsteps and key frames
in Track View.
While the biped’s feet are airborne, you can
animate its legs as you do its upper bo dy. Biped
does not create keys b ased on physics while the
biped is off the ground, s o animating the legs
might be necessary to make long leaps realistic.
Alternatively, you might want to make the biped
appear to be floating in midair, or underwater, or
have it ride a bicycle. See Freeform Editing Between
Footsteps (page 2–883).
You can ma ke the biped interact with other objects
in the scene: throwing or kicking a ball, opening a
door, and so on. You do this by attaching a biped
limb to an object in the scene.
An animatable IK Blend par ameter lets you store
the anchored position and combine inverse with
forward kinematics. After you’ve set keys, be sure
to remov e the anchors.
Tip: You can often get good results by loading an
existing biped motion and then varying it. You’ll
find a set of sample motion files on the program
disc in the \Samples\Motions directory.
Note: OnthetimesliderorinTrackView,youcan
move one Biped key past another. See Moving Keys
(page 2–1004).
See also
Creating Footsteps (page 2–860)
Editing Footstep Motion (page 2–868)
Crea ti ng Foots teps
Thetopicsinthissectiondealwiththecreationof
footsteps for animating bipeds. They are:
Planning for Footsteps (page 2–860)
Choosing a Gait (page 2–861)
Creating Footsteps Automatically (page 2–862)
Creating Footsteps Manually (page 2–863)
Activating Foot steps (page 2–865)
Deactivating Footsteps (page 2–865)
Understanding Footstep and Body Keys (page
2–867)
Pl anni ng for Footsteps
Spendalittletimeplanningyourfootstep
animation with pencil and paper first. This will
make the t ask of setting up footsteps much easier.
Answering the questions below can help orient
your planning.
Pla nning for Footstep P lacement
• How are the footsteps going to be positioned in
viewports? Draw a sketch of their posit ions.