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852 Chapter 14: character studio
calf and ankle will maintain their size, but change
their position.
To scale a link, select any scale icon from the Scale
flyout on the Main Toolbar. When you select a
body part to scale, use t he Transform gizmo to
scalealongoneaxisatatime.
Use Scale and the Transform gizmo to scale links.
If your character is symmetrical, select b ody parts
in pairs and scale them at the same time.
Select one body part and then click
Symmetrical in the Track Selection rollout. Now
both are selected.
You can also scale one and then use
Copy Posture and Paste Posture Opposite from
theCopy/Pasterollout. Thisapproachensures
symmetry in your char acter.
Tip: Use the Pag e Up and Page Down keys
to mov e through your hierarchy as you work.
For example, after you sc ale the thighs, press
Pa ge Down to select the calves.
Scaling the biped limbs to fit snugly to the mesh
will help when Physique is used to associate the
mesh with the biped. The Bounding Box option
uses biped limb dimensions to size the envelopes.
This saves time when you adjust envelopes in
Physique.
See also
Rubber-Banding Arms and Legs (page 2–852)
Rubber-Banding Arms and Legs
Rubber Band mode provides a way to proportion
the arm and leg links simultaneously. Rubber
Band mode works with the Move transform rather
than the Sca le transform. When you move an arm
or leg with Rubber Band mode turned on, both the
linkanditschildarescaledinasinglestep.
Rubber-banding the upper arm rescales the upper
and lower arm objects and moves the elbow lin k
without affecting the position of the shoulder or
thewrist.Ifyou’vespentalotoftimegettingthe
fingersintherightplace,youcanrepositionthe
elbow by rubber-banding, w ithout affect ing the
hands.