9
Scaling Links 851
To fit both arms using copy/paste:
1.
OntheBipedrolloutturnonFigure
mode.
2. Rotate one upper arm (R Arm1 or L Arm1) in
its local Y-axis to cen ter its link in the upper
arm of the skin.
3. Scaletheupperarmsoitslinkendsattheelbow
of the skin.
4. Scale the lower arm (RArm2 or L Arm2) so its
linkendsatthewristoftheskin.
Iftheskin’sarmsarebent,rotatethelowerarm
to center its link as well.
5. Scalefingers,ormovethemalongtheirlocal
X-axis so each finger is aligned with the
corresponding finger of the skin.
The ends of the final finger links should go
through the tips of the skin’s fingers. You might
have to change the number of biped fingers to
match the number of ski n fingers.
6. When the arm is completely fitted to the skin,
select al l of it and on the C opy/Paste rollout,
click Copy Posture.
7. OntheCopy/Pasterollout,clickPastePosture
Opposite to pose the opposite arm.
To pose both ar ms s imultaneous ly :
1.
On the Motion Panel > Biped rollout,
turn on Figu re mode.
2. Select the biped’s left or right hand.
3. On the Track Selection rollout, click
Symmetrical.
The opposite hand is also selected.
4. Move, rotate, and scale the hands until you have
the position and size you want. Use PAGE UP
and PAGE DOWN to move the different parts
of the arm.
Note: If you move limbs laterally, they will both
move in the same direction, and will no longer
be sy mmetr ical about the body.
To create a sy mmetrical pose by copying one side
of the biped to the other :
1.
On the Motion Panel > Biped rollout,
turn on Figure mode.
2. Move, rotate, and scale the left arm and leg of
the biped until you have the po s ition and size
you need.
3. Select all of the bones in the left arm and leg.
4. OntheCopy/PasteRollout,createa
collection,thenturnonPostureandclickCopy
Posture.
5. OntheCopy/PasteRollout,clickPaste
Posture Opposite.
Therightarmandlegassumethepositionand
scale of their corresponding bones on the left.
See also
Figure Mode (page 2–982)
Biped Rollout (page 2–936)
Creating a Skin (page 2–1076)
Scaling Link s
Use standard 3ds Max scale transforms to adjust a
biped’s posture by scaling the size of its links. You
must be in Figure mode to scale the biped links. If
you try to scale a biped w ithout going into Figure
mode, nothing happens.
As with rotation, when you scale biped links,
Biped constrains the transform to use the link’s
Localcoordinatesystem.Thepositionofother
biped links can change so they remain attached
to the resized link. If you shor ten the thigh, the