9
Posing the Biped 849
Create panel, you use Figure mode to change all
aspects of the biped’s structure after its creation.
Bipeds don’t h ave to be human ...
or even walk on two legs.
Any number of bipeds can be in Figure mode at
the same time, though you can only work on one
biped at a time. When you select a biped, the
Figure mode button indicates whether or not the
biped is in Figure mode.
In Figure mode you can:
• Specify the number of links in each part of the
biped.
• Definethepositionofthebaseofthefingers,
toes,clavicles,spine,tail,ponytails,andprops
relative to the body.
• Define the position of the feet relative to the
ankles.
• Definethedefaultposeofthebipedbefore
animation is applied to it, for example define
a hunchback.
• Scale the biped and its various parts.
• Simultaneously scale and position biped parts
using Rubber Band mode (page 3–1003).See
Rubber-Banding Arms and Legs (page 2–852).
• Create natural links for Physique using Triangle
Pelvis.
• Use forearm links to transfer twisting animation
to the biped’s ass o ciated mesh.
For more information on adjusting the biped’s
proportions see Posing the Biped (page 2–847).
Wor k ing with B oth Ar ms or Legs
Asyouposeyourbiped,therearetwodifferent
methods for posing both arms or legs symetrically.
The first method involves using Symmetrical on
the Track Selection rollout (page 2–945) to select
both limbs s imultaneously. With both limbs
selected, you can rotate and scale the objects, and
they will maintain a mirror-image relationship.
You can also move the limbs, however they will
not retain a symmetrical pose (with respect to the
body) if you move them laterally.
The second method involves posing only one
side of the biped, then copying the posture to the
corresponding limbs on the other side.
Note: You can scale biped limbs only in Figure
mode (page 2–982).
Procedures
To work in Figure mode:
1.
Select the biped you want to pose, and then go
to the Motion panel.