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Rendering Water 803
Rendering Water
Waterinreactorisdefinedusingaspacewarp.
Space warps don’t render, so if you want the water
to appear in your final animation, you need to
provide reactor with a geometrical representation
of the water. To do this, you need to bind a plane
or any other planar geometry to the water. T he
plane will deform according to the Water space
war p (page 2–801), and you can then render it as
part of your scene.
Binding an object to the wate r applies a m odifier to
that object, which lets you set a sca le st rength for
the deformation. For example, if you set this scale
value to 2.0, an y water deformation is doubled for
the vertices in the object.
Pr ocedur es
To bi nd a pla ne to rea ctor Water :
1.
Drawaplanethesamesizeasyourwaterinthe
viewport. Put it in a different place so you can
easily link the two.
2. Click the Bind To Space Warp button on
the m ain toolbar.
3. In the viewport, drag from the plane to the
water space warp, or vice-versa.
The reactor Water (WSM) modifier appears in
the plane’s modifier stack.
4. Move the plane to the same position and
orientation as the space warp (or vice-versa).
Interfa ce
Water WS Modifier Proper ties rollout
Scale Strength—Acts as a multiplier for the
geometry’s deformation by the water. Increases or
decreases the deformation applied by the Water
space warp (page 2–801).
Reset Default Values—Returns Scale Strength to its
default value: 1.0.
Wind
Create panel > Helpers > reactor > Wind
menu bar > reactor > Create Object > Wind
reactor toolbar > Create Wind button
TheWindhelperobjectletsyouaddwindeffects
to reactor scenes, allowing you, for instance, to
make curtains flap in the breeze. After adding t he
helper to your scene, you can configure various
properties for the effect such as its speed, gusts,