9
796 Chapter 13: reactor
the C loth Collect ion and add it to a Deforming
Mesh Collection (page 2–794).Youcanthenattach
any deformable body (cloth, soft or rope) to it
using the Attach to Deforming Mesh constraint
(page 2–799).
Pr ocedur es
The procedure for each deformable constraint
typeisdescribedinitsowntopic.
Inter face
Constraints rollout
Fix Ve rti ces —Creates a Fix Vertices to World
constraint (page 2–796) that fixes the chosen
ver tices to their current posit ion in world sp ace.
Keyframe Vertices—Creates a Keyframe constraint
(page 2–797) that makes the chosen vertices follow
theircurrentanimationin3dsMax.
Attach to R igid B ody—Creates an Attach to Rigid
Body constraint (page 2–798) between the chosen
vertices and a rigid body. The vertices follow the
animation (changes in position and rotation) of
the r igid body (page 2–716).
Attach to DefMesh—Creates an Attach to Deforming
Mesh constraint (page 2–799) between the chosen
vertices and a deforming mesh. The vertices
will follow the animation (deformations) of the
deforming mesh (page 2–793).
[constraints list]—Displays a list of the deformable
constraints for the deformable body. To highlight a
constraint for changing its parameters or deleting
it, click its n ame in the list.
Delete Constrai nt—Deletes the highlighted
constraint in the list.
Fix ing Ver tices in World Space
reactor modifier (Cloth/Soft B ody/Rope) > Constraints
rollout
The Fix Vertices constraint lets you fix vertices in
a deformable body to their current positions in
world space.
Procedures
To f ix points in a deformable body in world space:
1.
On the Modify panel, click Vertex in the
deformable b ody modifier’s sub-object list.