9
794 Chapter 13: reactor
deforming mesh or set physical properties for it.
YoujusthavetoaddtheshapetoaDefor ming Mesh
Collection (page 2–794). Thisisbecausereactor
itself does not deform the mesh’s vertices during
thesimulation:Thedeformingmeshissimply
controlled by its current animation.
For information about how to attach objects to
deformingmeshes,seeConstraining Deformable
Bodies (page 2–795).
Deforming Mesh Collection
Create panel > Helpers > reactor > DMCollection
Menu bar > reactor > Create Object > Deforming Mesh
Collection
reactor toolbar > create Deforming Mesh Collection
button
The Deforming Mesh Collect ion is a reactor helper
object that acts as a container for deforming meshes
(page 2–793). Once you have placed a Deforming
Mesh Collection in your scene, you can add any
deformingmeshesinthescenetothecollection.
For more information about deforming meshes,
see D eforming Meshes (Skin) (page 2–793).
When you run the simulation, reactor examines
the deforming mesh collections in the scene, and,
providedthecollectionsarenotdisabled,addsthe
deforming meshes they contain to the simulation.
Pr ocedur es
To create and use a Deforming Mesh Collection:
1.
Create some objects to u se as deforming
meshes.
2. Choose any of the above commands, and then
click in any viewport to add the Deforming
Mesh Collection.
Note: The icon’s position has no effect on the
collection’s behavior.
The collection icon is added to the scene. You
canadddeformingmeshestothecollectionin
two ways: by picking or by us ing a select ion list.
3. Add objects to the collection using either (or
both) of these methods:
• On the Properties rollout, click the Pick
button, and then in the viewport click an
object to add.
• On the Proper ties rollout, click the Add
button, and then use the dialog to specify
one or more objects to add.
To create the collection and a dd objects in a single
step:
•SeetheScripts (page 2–817) topic.
Interfa ce
Deforming M esh Collection Proper ties rollout
Highlight—Click t his button to cause the objects
in t he collection to flash momentarily in the
view por ts.
Deforming Meshes—Liststhenamesoftheobjects
in the deforming mesh collection.
Pick —Adds an object to the deforming mesh
collection. Click this button, and then in the
viewport move the cursor over an object to add