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782 Chapter 13: reactor
that the collections are not disabled, adds the cloth
objects they contain to the simulation.
Pr ocedur es
To create a nd use a Cloth Collection:
1.
Create some Cloth objects by applying the
reactor Cloth modifier to standard objects.
2. Choose one of the ab ove commands, and
then click in any viewport to add the Cloth
Collection.
Note: The icon’s position has no effect on the
collection’s behavior.
The collection icon is added to the scene. You
can add Cloth objects to the collec tion in two
ways: by picking or by using a selection list.
3. Add objects to the collection using either (or
both) of these methods:
On the Properties rollout, click the Pick
button, and then in the viewport click an
object to add.
On the Properties rollout, click the Add
button, and then use the Select Cloths dialog
to specify one or more objects to add.
To create the collection and add objects in a single
step:
•SeetheScripts (page 2–817) topic.
Interfa ce
Cloth Collec tio n Propertie s rollout
Highlight—Causes the objects in the collect ion to
flash momentarily in the viewports.
Cloth Entities—Lists the names of the objects
currently in the Cloth Collection.
Pick Adds an object to the cloth collection. Click
this button, then in the viewport move the cu rsor
over an object to add to the collection. If it is a
Cloth object, the cursor changes from an ar row to
acrossandyoucanselecttheobjecttoadditto
the collection.
Add—Adds one or more objects from the scene to
the collection. Click the button to open the Select
Cloths dialog. Highlight one or more entries in
the list, and then click the Select button to add the
objects to the collection.
Delete—Removes objects from the collection.
In the C loth Entities list, h ighlight the bodies to
remove from the collection and click this button.
Disabled—When on, the collection and the bodies
it contains are not added to the simulation.