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748 Chapter 13: reactor
To create a Hinge and attach objects in a single step:
•SeetheScripts (page 2–817) topic.
To change the Hinge positions and rotations for the
bodies:
1.
With the Hinge helper object selected, open the
Modify panel.
2. In the modifier stack open the sub-object list
for the Hinge.
3. A ccess the sub-object level corresponding to
theobjectwhosehingeaxesyouwanttomove:
Child Space or Parent Space. If the Hinge is
single-bodied, Parent Space represents the
world attachment position and rotation of the
axes.
4. The space, represented by a p air of axes, the
larger of which represents the hinge axis, the
smaller of which is used to specif y limits,
becomes active in the viewport. It can be moved
and rotated using the Move and Rotate tool
respectively. The space maintains its position
and rotation relative to its corresponding
object. For example, if you move or rotate the
childbody,theChildSpacemoveswithit.
5. To reset the axes to their default alignment,
reattach the objects to the Hinge or click the
Align Spaces To > Child Body button.
To limit the rotation between the a ttached objects:
1.
With the Hinge selected, open the Properties
rollout.
2. Turn on the Limited check box.
The Hinge limits display around the Parent
Space axis.
The default angle limits are –90.0 and 90.0. This
means t hat i n a situation where the sub-objects
are fully aligned for the objects, the objects will
be able to rotate 90 degrees in either direction
about the shared hinge axis.
The child object is free to rotate within the
indicated limits relative to the parent during the
simulation.
3. Change the minimum and maximum rotations
the constraint maintains between t he objects by
adjusting the Min Angle and Max Angle va lues.
The limit display updates to reflect your
changes, to help you cho ose appropriate values.
Upon simulation you can see that the rotation
between the objects has been limited.
Interfa ce
Modifier Stack
Parent S p a ce—At t his sub-object level, you can
move and rotate the representation of the Hinge for