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58 Chapter 11: Space Warps and Particle Systems
Displace Space Warp (page 2–76)
Conform Space Warp (page 2–103)
Bomb Space Warp (page 2–105)
Modifier-Based
These are space-warp versions of object modifiers
(see Modify Panel (page 3–758)). Read more about
these in Modifier-Based Space Warps (page 2–107).
Bend Modifier (page 1–560)
Noise Modifier (page 1–743)
Skew Modifier (page 1–790)
Taper Modifier (page 1–863)
Twist Modifier (page 1–876)
Stretch Modifier (page 1–836)
Procedure
To create a space warp:
1.
OntheCreatepanel,clickSpaceWarps.
The Space War p s panel is displayed.
2. Choose a category of space warp from the list.
3. OntheObjectTyperollout,clickaspacewarp
button.
Tip: You can take advantage of the AutoGrid
feature to orient and position new space warps
w ith respect to existing objects. For details, see
AutoGrid (page 2–7).
4. Drag in a v iewport to create the space warp.
See the topics for the various space warps for
further details.
Bind to Space Warp
Main toolbar > Bind to Space Warp
Use the Bind to Space Warp button to attach the
current selection to a space warp (page 3–1014)
or vice versa.
Procedure
To bind the current selection to a space warp:
1.
Select an object
2. Click Bind to Space Warp.
3. Drag a line f rom the selected object to the space
warp object. You can als o press
H to select the
space warp by name.
The space warp object flashes for a moment to
show that the bind was successful.