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Space Warp Objects 57
If particles are moving fast and the deflector is
in a particular position (for example, it might
be too close to the emitter) man y particles can
leak through defectors. S ometimes you can fix
this leakage by changing the particle systems
Subframe Sampling setting or the particle speed.
Other times you must reposition the deflector
farther away from the emitter.
In addition, part icles imbued with bubble
motion (page 2–270) can leak through deflectors,
particularly when set to high amplitudes. To avoid
this, use alternative methods of implementing
bubble-like motion, such as varying speed (see
Part icle Generation Rollout (page 2–260)), setting
a higher angle for the stream spread with spray
systems (see Spray Particle System (page 2–244),
Super Spray Particle System (page 2–249)), or us ing
larger particles with an animated texture map.
Space Warp Categories
There are four categories of space warps, available
via the list on the Create panel’s Space Warps
category.
Forces
These space wa rps are used to affect particle
systems and dynamics systems. All of them can
be used with particles, and s ome can be used
w ith dynamics. T he Supports Objects of Type
rollout indications which systems each space warp
supports.
Motor Space Warp (page 2–61)
Push Space Warp (page 2–59)
Vor tex Space Warp (page 2–63)
Drag Space War p (page 2–66)
Path Follow Space Warp (page 2–71)
PBomb Space Warp (page 2–68)
Displace Space Warp (page 2–76)
Gravity Space War p (page 2–73)
Wind Space War p (page 2–75)
Deflectors
These space warps are used to deflect par ticles
or to affect dy namics systems. All of them can
be used with part icles and w ith dynamics. The
Supports Objects of Ty p e rollout indicates which
systems each space warp supports.
PDyn aFlect Space Warp (page 2–81)
POmniFlect Space Warp (page 2–78)
SDynaFlect Space Warp (page 2–85)
SOmniFlect Space War p (page 2–84)
UDy naFlect Space Warp (page 2–86)
UOmniFlect Space Warp (page 2–85)
SDeflector Space Warp ( page 2–87)
UDeflector Space Warp (page 2–89)
Deflector Space Warp (page 2–90)
Geometric/Deformable
These space warps are used to deform geometry.
FFD(Box) Space War p (page 2–91)
FFD(Cyl) Space Warp (page 2–95)
Wave Space War p (page 2–100)
Ripple Space Warp (page 2–102)