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Space warps and particle systems are additional
modelingtools.Spacewarpsare“forcefields”that
deform other objects, creating the effect of ripples,
waves, blowing wind, and so on. Particle systems
generate par t icle sub-objects for the purpose of
simulating snow, rain, dust, and so on. (You use
particle systems primarily in animations.)
See also
Space Warp Objects (page 2–55)
Par ticle Flow (page 2–109)
Non-Event-Dr iven Particle Systems (page 2–237)
Space Warps
Create panel > Space Warps
Space warps are nonrenderable objects that affect
theappearanceofotherobjects. Spacewarps
create force fields that deform other objects,
creating the effect of ripples, w aves, blowing wind,
and s o on.
Space warps behave somewhat like modifiers,
except that space warps influence world space,
rather than object sp ace, as geometric mo difiers
do.
When you create a space warp object, viewports
show a wireframe representation of it. You can
transform the space warp as you do other 3ds Max
objects. The p os ition, rotat ion, and scale of the
space warp affect its operation.
Surfaces deformed by space warps
Left: Bomb
Right: Ripple
Rear: Wave
A sp ace warp affects objects only when the objects
are bound to it (page 2–58).Thewarpbinding
appears at the top of the object’s modifier stack. A
space war p is a lways applied af ter any transforms
or modifiers.
Space Warps and Par ticle Systems