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702 Chapter 12: Animation
Paste Skin Data d ialo g
TousethePasteSkinDatadialog,highlight
matching Target Bones and Source Bones, and
click the left arrow to match them. Only matched
sets of bones listed under Target Bones will be
mapped w hen you click OK.
Target Bones—Lists t arget bones available for
matching, and lists matches moved from the
Source Bones listing with the left arrow.
Sour ce B ones—Lists source bones available for
matching.
Add—Adds removed bones back to the source or
target list.
Remove—Removes hig hlighted bones from the
source or target list.
Remove Suffix—If bone names end with an
underscore followed by text, this removes the
suffix from the displayed bone names from the
underscoretotheendofthename.Usethisoption
to remove suffixes and make source and target
bone names match, which will allow you to use the
Match by Name option.
Remove Prefix—If bone names start with text
followed by an underscore, this removes al l
characters from the displayed bone names up to
and including the underscore. Use this option
to remove prefixes and make s ource and target
bone names match, which will allow you to use the
Match by Name option.
Lef t A r r ow —Matches
highlighted target bones to highlighted source
bones.Thesourcebonenameismovedtotheleft
sideofthedialog,whereitfollowsthetargetbone
name. You can also match more than one source
bone to a single target bone by hig hlighting the
target bone and the source bones and clicking the
left arro w. When you click OK, only the matches
listed on the left side of the dialog will be mapped.
Right Arrow—On a
highlighted match on the left side of the dialog,
removes the match and moves the source bone to
the r ight side of the dialog.
Match by Name—Matches the source and target
bones by name. You can use this option only if
you have removed prefixes or suffixes to make the
displayed source and target bone names match
exactly.
Threshold—Sets the unit distance that the utility
w i ll search for vertex or face matches. Default=1.0.
Interpolation—Sets the method by which pasting
will take place. Use the Match by Vertex option
only if the meshes are identical. O therwise, use
Match by Face. Default=Match by Vertex.