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692 Chapter 12: Animation
Simulation Name—Displays the name of the
current simulation. You can edit the name to
rename any existing simulation.
You can create any number of simulations in
your scene. Each must have a u nique name
andisstoredinthe.max file. For example, you
might have a simulation named Bouncing Ball
that b ounces a ba ll dow n a flight of stairs, w hile
another simulation named Paper Airplane flies a
paper air plane across the room.
List—Displays the name of the current dynamics
simulation, and lists a ll simulations in the scene.
If the list contains two or more simulations,
chooseonefromthelisttomakeitcurrent.All
remaining panel settings are specific to the current
simulation.
New—Creates a new simulation. Its name consists
of the word "Dynamics" appended by a number,
starting with 00. This number is incremented by
one for each new simulation.
Remove—Deletes the current simulation. Dynamic
simulations can use a lot of memory. Removing
oldorunusedsimulationsreducesthesizeofyour
.max files. When you remove a simulation, all
timings and other settings are deleted. However,
any keys generated by the simulation remain.
Co py—Create s a duplicate of the current dynamics
simulation. All of the settings are identical to the
original simulation, with the addition of “01”
appended to the name.
Objects in Simulation group
Lets you add and remove objects from the
simulation, and edit the propert ies of objects in
the simulation.
Edit Object List—Displays the Edit Object List dialog
(page 2–700), which lets you specify w hich scene
objects are to be included in the simulation.
Edit Object—Displays the Edit Object dialog (page
2–696).
The Edit Object dialog is the main int erface for
object dynamics attributes. Use this dialog to set
collisions, effects, surface properties and m ass for
each object in the simulation.
Select Objects in Sim—Adds all objects in the
simulation to the current selection set. One use
for this function is to bring selected objects into
Track View for f u rther manipulation, keyframe
reduction, and so on.
Effects group
Specifies which effects are included in the
dynamics calculation.