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646 Chapter 12: Animation
object’s upper body, while another set controls the
lower body.
For more information and procedures on the use
of trackg roup filters, see Filtering Mixer Tracks
(page 2–612).
Inter face
Search field—To find an object in the list, enter the
object’s name and then press
Enter .
Object lis t—The Trackgroup Filter dialog displays
a list of objects, with the hierarchy indicated by
indenting (if Subtree > Display is on, which it is by
default). Objects can be individually ac tivated or
deactivated by clicking them, or you can use the
buttons across the bottom of the Trackgroup Filter
diagram to expedite selections.
All—Activates all selectable
None—D eac t ivates all body parts.
Inver t—Inverts the current body part selection. If
everything is ac tive, this deactivates ever ything, as
if you clicked the None button.
Subtree group
Display —When on, all body parts are listed
following a hier archy structure. Otherwise, body
partsarelistedonthesamelevel.Default=on.
Select—When on, highlighting a body par t
automat ically select all its children.
Named selection sets drop-down list—This list
shows the scene’s named selection sets (page 1–83).
Choosing a set from this list selec ts its members
in the Object list.
OK —Confirms selection and closes the dialog .
Cance l—Disregards current selection a nd closes
the dialog.
Motion Mixer Editor
Select a biped. > M otion panel > Biped Apps rollout >
Mixer
The Motion Mixer window contains an editor
where you manage everything that is added to
the m ix: bipeds, track groups, tracks, clips, a nd
transitions.
Interfa ce
The editor contains three sec t ions: