9

634 Chapter 12: Animation
before you created the loopable clip. If you tile
theloopableclipafteryoucreateit,itshouldloop
perfectly.
Note: This dialog is available only for biped object
mixes.
Motion Mixer Dialogs
M ixer Cli p S ource Options Dia log
Select a biped. > Motion panel > Biped Apps rollout >
Mixer > Select clip(s). > Moti o n Mixer menu bar > Cl ip s
> Load Source > From File
Select non-biped clip(s). > Motion M ixer menu bar > Clips
> Load Source > From File
The Mixer Clip Source Options dialog opens when
you select one or more clips on a track and choose
Load Source > From File Clips menu (page 2–632).
The new clip you choose replaces the selected clips.
You also have the option of replacing instances
(page 3–958) and adaptations (page 3–905) of
selected clips.
Interfa ce
Load Animation Into:—
The sel ected clips only Replaces only the
selected clip with the newly specified clip.
All i nsta nces of t he s elected clip—Replaces
instances of the clip (any o ccurrence of the
selected clip within tracks for the same biped,
or other bipeds of the same size).
All instances and adaptations of the selected
clip—
Replaces adaptations (any occurrence of
the selected clip on al l bipeds’ tracks).
Method to Fit A nimation to Clip:—
Scale animation to fit clipScales the length of
the loaded clip to m atch the length of the clip it
replaces in the track.
Trim animation to fit clip—Tr ims the length of
the loaded clip to m atch the length of the clip it
replaces in the track.
Set clip length to animation l ength, shif ting
remaining clips in time—
For selected clips,
changes the animation length to the loaded clip
length. All clips on the track after the selected
clip are shifted depending on the length of the
newly loaded clip.