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628 Chapter 12: Animation
3.
Find the directory cont aining the clip files to
load, highlight the desired file, and then click
the Ope n button.
Thefileloadsandreplacesthehighlighteditem
in the Reservoir list and the Motion Mixer. If
you replace a source item, all of its clips are
replaced as well. If you replace a clip, all of its
references are replaced.
To save an instanced clip to a new clip:
Once you apply a clip instance to a different biped
in Motion Mixer, the software automatically fits
the motion to the biped. You can then save the
modified motion from the Reservoir.
1. In the Reservoir list, highlight the clip whose
motion you want to save.
2. On the Reser voir toolbar, click the Save
File button. Use the S ave As dialog to specify a
name and location for the motion file, and then
click the Save button.
Themotionfileissavedasfittedtothebipedto
which the clip is applied.
Note: Themotionfileissavedatitsoriginal
length, whether or not you changed the length
of any instances of the clip in the Motion Mixer.
To save multiple instanced clips from the Reser voir:
1.
On the Reservoir toolbar, click Batch Save.
This operation does not depend on which items
are highlighted in the Reservoir list.
2. In the Save Reservoir Items dialog, turn on
items you want to save. For each source/clips
group , you can save the source or any
combination of clips, but not both.
Optionally turn on Reset Names After Saving.
3. Click Save to save the specified items.
To remove clips not used in the M otion M ixer from
the R es er voi r :
If you delete all instances of a clip from the Motion
Mixer, it appears in the Reservoir with a Refs value
of 0.
•
On the Reservoir toolbar, click Clean to
remove these clips from the Reservoir.
The motion file is saved under the new name.
MotionMixerUserInterface
Select a biped. > M otion panel > Biped Apps rollout >
Mixer
GraphEditorsmenu>MotionMixer...
The Motion Mixer is used to mix motion clips that
are assigned to bipeds and non-biped objects. The
concept of the Motion Mixer is based on audio
mixing done in the music and sound industries.
Like an audio mixer, Motion Mixer lets you add a
series of tracks (page 3–1023) for each object in a
scene. To each track you add clips (page 3–975)
in the form of BIP or XAF files. You can also add
transitions (page 3–1027) to smoothly link clips
together. Clips and transitions can be filtered (page
3–939) so their motion affects only specified biped
parts.
The entirety of the clips, transitions and other clip
settings for a single object in the Motion Mixer is
called a mix (page 3–972).Aseachobjecthasits
ownmix,therecanbeseveralmixesintheMotion
Mixer at an y given time. You can save a mix as a
MIX file (page 3–973).
For more information and procedures describing
how to use the Motion Mixer, see Using the Motion
Mixer (page 2–604) and the topics that follow it.