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612 Chapter 12: Animation
To replace one clip with another:
Afteraclipisplacedonatrack,youcanreplacethe
clip with another clip. The new clip is scaled to fit
the time of the or iginal clip.
1. Select the clip(s) you want to replace.
2. Right-click a selected clip and choose Load
Source > From Files from the pop-up m enu.
Select a BIP file to replace selected clips.
3. On the Mixer Clip Source Options dialog,
choosewhethertoreplaceonlytheselected
clips, or to also replace instances (page 3–958)
(versions of the clip on same-sized bipeds) or
adaptations (page 3–905) (versions of the clip
on all bipeds).
To clo ne a cli p:
Clips c an be cloned within the same track, across
tracks, and even across bipeds in the Mixer. A
cloned clip retains the Z=0 status of the original
clip (if this option was selected for the original
clip), and any changes made to the original clip’s
timing. Cloning a clip to a different-sized biped
creates an adaptation (page 3–905) of the original
clip.
1. Make sure there ’s enough space on the track
where you want to place the cloned clips. Move
clipsasnecessarytomakeroom.
2. Select the clip(s) you want to clone.
3. Hold down the Shi f t key on your keyboard,
and drag the selected clips to the new location.
If there isnt enough room where you attempted
to placed the cloned clips, the operations is
cancelled and clips are not cloned.
To replace a clip with motion fr om a biped in the
scene:
All motions used in the Motion Mixer must be
saved as B IP files. When you copy animation f rom
a biped in the scene, you must save this motion
as a B IP fi le.
1. Place a clip in the track using any method.
2. Select the clips you want to replace with biped
motion from the scene.
3. FromtheMotionMixermenu,chooseClips>
Load Source > From Biped. The Copy Biped
Animation to Clip dialog (page 2–629) appears.
4. Highlight the biped from which you want to
copy the anima tion.
5. Enterafilenameforthenewclip.
6. Click Copy to replace clips with the biped
motion.
Thenameoftheclipinthetrackisreplaced
w ith the new fi lename.
Filtering Mixer Track s
Each track in the Motion Mixer is part of a
trackgroup (page 3–1024). E ach trackgroup can
be filtered so it uses motions from one set of body
parts and not another. For example, you might
want to use the arm motions from one motion file
w ith the legs from another. For this purpose, you
would need two separate t rackg roups.
There are two steps involved in fi ltering with
trackgroups:
Create additional t r ackgroups as needed in the
Mixer.
Filter each t rackg roup (set it to use some body
parts but not all), and name the tr ackgroup