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604 Chapter 12: Animation
Motion Mixer
The Motion Mixer allows you to combine motion
data for biped and non-biped objects.
The Motion Mixer takes its design from the world
of audio. When a song is recorded in a studio,
each instrument is played and recorded separately.
Each recording is called a track. The tracks are
then put together in a sound mixer so they play
simultaneously, or overlap one another. During
the mixing process, the mixer operator can change
the length or speed of a track, increase or reduce
volume, move a track to another place in the song,
orcauseatracktofadeinorout.
The Motion Mixer works in a similar way. For any
object, you can add multiple tracks (page 3–1023)
to the mixer, each holding a separate series of
motion clips (BIP files (page 3–916), XAF files).
You can trim clips to use only part of a motion,
make the clips play slower or faster, or create
transitions from one clip or set of clips to another.
Yo u c a n a l s o u s e t h e M o t i o n M i x e r t o a n i m a t e
some body par ts with one set of clips, and other
body parts with other motions. For example,
suppose you have two clips, one where the biped
runs with its arms pumping by its sides, and
another where the biped stands and cheers with
its arms in the air. You can mix the leg and hip
motions from the running motion with the arms
fromthecheeringmotiontomakeananimation
of a biped cheering as he runs across a finish line.
See also
Using the Motion Mixer (page 2–604)
Motion Mixer Interface (page 2–628)
Usi ng the M otion M i xer
The Motion Mixer allows you to mix motion files
(BIP (page 3–916) and X AF (page 3–476) files) for
any biped or non-biped objects. These motion
files are also called clips.