9

Making Instance and Reference Controllers and Objects Unique 577
(PivotDoor) or Object (E ditable Mesh), for
example.
Note: Iftheobjectismodified,theorderof
the name of its Object track in the Hierarchy
list is reversed; for example, Object (Sphere)
becomes Sphere (Object).
3. Highlight the object track you w ish to copy,
then ri ght-click and choose Copy from the
quad menu.
4. Navigate to the object track for the target object,
high light it, and t hen right-click and choose
Paste. Set options in the Paste dialog, then click
OK.
The object is replaced with the new one in the
v iewport as well as in the Hierarchy list of the
controller window.
Wa rning: The or iginal target has been completely
replaced by the pasted object. Use Save Selected
(page 3–392) onthetargetobjecttosaveacopyof
that object, if you think you’ll need to use it again
sometime.
Herearesomeexamplesofhowyoumightuse
object copy and paste:
Paste an Object to another Object to replace
onesimpleobjectwithanother.Forexample,
you animate the transforms of a box object and
want to replace the box with a torus.
Paste an Object into a Modified Object to
replace a complex, modified object with a
simple stand-in object. For example, you model
acomplicatedvehicleandyouwanttoreplaceit
withaboxwhileyouanimateitstransforms.Be
sure to save the Modified Object to a file (using
Save Selected (page 3–392)).
Paste a Modified Object into another Modified
Object to replace one complex modified object
with another . For example, you animated a
flight of jets and want to replace them with
helicopters.
Paste a Modified Object into an Object to
replace simple stand-in objects with complex
modified objects. For example, you have
animated a box and now want to replace it with
acomplexmodelofajet.
Copying and Pasting Object Modifiers
You c an also copy and paste mo difiers below
the Modified Object container. Copy and p aste
modifierstodothefollowing:
Copy modifiers within the m odifier stack of a
single object.
Copy modifiers betwe en objects.
Unlike pasting other items, modifiers do not
replace the highlighted item when you click Paste.
Instead, the pasted modifier is ins erted above the
selected item.
M aking I nst an ce a nd R ef er ence
Controllers and Objects Unique
You can convert instanced and referenced objects
into unique objects by clicking Make Controller
UniqueontheTrackViewtoolbarorbychoosing
Make Unique on the C ontroller menu. The result
of clicking Make Unique depends on how the
object was instanced or referenced, and which
object container you select in the Hierarchy list.
When you make an instance or reference object,
youcausethedataflowtobranchonitswayfrom
the master object to two or more named objects.
In Track View, these branches usual ly occur at
Modified Object containers and sometimes at
thebaseObjectcontainer.
In Track View, instances and references are
displayedinboldface.