9

Grid and Snap Settings 41
Gr i d a nd S na p S etti ngs
Customize menu > Grid and Snap Settings
Right-click any snap button
ThiscommanddisplaystheGridandSnapSettings
dialog.Thismodelessdialogestablishessettings
and options for snaps, the home grid (page 3–952),
anduser-definedgrids.
Cont rols on the Gr id And Snap Settings dialog
determine which snap sett ings are used when
you activate snaps by clicking 3D Snap Toggle.
Adjusting any of these snap sett ings does not
automatically turn on snaps.
You can use objects w ithin an XRef scene as
snap references.
The Grid And Snap Settings dialog contains tabs
for:
Snap Settings (page 2–41)
Snap Options (page 2–46)
Home Grid Settings (page 2–49)
User Grids S ettings (page 2–51)
Procedure
To change grid and snap settings:
1.
Choose Customize menu > Grid And Snap
Settingsandclicktheappropriatetab.
2. Choosethetypeofsnapyouwant(Standard
or NURBS).
3. Select the snap settings.
Snap Settings
Customize menu > Grid And S nap Settings > Grid And
Snap Settings dialog > Snaps tab
Main toolbar > Right-click a snap button
Keyboard > Hold Shift +right-click > Snaps qua d rant
Keyboard > S (toggles snaps on and off)
Snapping giv es you additional control when
creating, moving, rotating, and scaling objects by
causing the cursor to “jump to specific portions
of existing geometry and other scene elements
during creation and transformation of objects or
sub-objects. The controls in this dialog set the
snap strength and other characteristics such as the
snap target.
Note: Snap functionality includes several features
thatenhanceeaseofuse. Seethe Snap Options
topic (page 2–48) for details.
You can spe cify the portion of the geometry where
you will snap. For example, when Vertex is the
active snap type, creating and transforming objects
snaps to the vertices of existing geometry. You can
specify any combination of active snap types to
providemultiplesnappingpoints.Forexample,if
Vertex and Midpoint are active, snapping occurs at
both vertices and edge midpoints.
The default snap type is Grid Points.
Note: Snapping is not on by default. You can toggle
snapping by pressing the
S key at any time, even
in the middle of a transform. In this way you can
combine snapping with free positioning.
Snapsworkatsub-objectlevels.Forexample,you
can use snaps to p osit ion a gizmo to the object on
which you’re working, or snap it to other objects
in the scene.
You must activate a viewport in order to use snaps.
Also, the Z-axis constraints don’t apply to the